| Description |
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Physical and numeric world Creation of a bridge between the everyday life objects and their numeric instances or with the web. Selection of pertinent information Selection, indexation, filtering and sorting of the available information in order to find the most pertinent element in aggregation with the context and user profile. Push and Pull paradigms Management of the two methods to get information. Pull is for the classical information research, Push for the spontaneous invoice of information to the user. Interaction modalities Improvement of the interaction possibilities with virtual elements to make them appear as real as possible. VICI Project Exploitation of the previous concepts to realize a demonstrator to show the different information research methods and their utilization in an augmented reality context. |
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| Last Updated ( Tuesday, 31 March 2009 10:59 ) |




